Welcome to Carbon-izer's Bugdom strategy guide! The maps here were originally made by Pangea for their strategy guide, however, they have been souped-up with additions and clarifications to make them easier to understand, including fixing an error on Level Four. I also have slightly different takes on strategy. This also assumes some familiarity with the game (what items are, the straws are, etc.)

Level One: Training

This is the first level of Bugdom and gives the appearance that is an extremely easy game. There are some keys and locked doors (the keys are nearby), there are some enemies that the Pangea strategy guide recommends avoiding, but trying to avoid them just means they'll keep following you, so try to take out as many as you can without losing too much health. ("Running away" isn't the best advice because there are swarms of enemies in later levels that you can't avoid).

It's tempting to use the ball form to zip around but your supply of that is limited and in later levels you can lose control very quickly. Just learn to walk everywhere.

Level Two: The Lawn

The Lawn is a souped-up version of the first level. It introduces water as a mechanic, but you won't be swimming around much in the rest of the game, the third level introduces fish that makes swimming extremely dangerous, and after that there's no more water in the game. Still, nothing too hard yet. Be sure to grab the gold clover piece, there's only four of those in the game.

Level Three: Pond

This is the only water-based level in the game and gives a feel like they might've wanted to expand this concept but nothing else is like it (the fog, the music, the tokens, everything here is unique to this level). Here, you must collect tokens for the water taxi. It's also the only levels with mosquitoes, which suck the ball time (not health) from you. The only threat are the fish, which don't affect you on the water taxi but are extremely dangerous—hard to avoid and will snipe an entire life from you.

Level Four: Forest

This is an extremely difficult level compared to the previous three. The feet are seemingly random. The developers say there's a pattern to it and to learn that pattern but the distance fog make this almost impossible and they'll still drop in almost randomly with little warning.

It also introduces dragonflies as a concept. The Jorio port gives the option of inverted controls for the dragonflies, but they're still difficult to control. Learning how to fly them at least adequately is necessary for the next level, though at least they have cannons.

In the second half of the level there aren't any more feet or any collectibles, but stay close to the ground as you are at the tree line. Spiders are a threat, but you can tell that they're about to drop down from the shadows, so they at least have a tell.

Level Five: Aerial Attack

There's no map for this one, but there are still three Ladybugs to free. One is on the perimeter circle, the other two are closer to the ground, with one of them being directly below the hive. In addition to the bees that will emerge from the hive as you start firing at it, be ever aware that the bat will say hello if you go too high. Sadly, this is the last dragonfly level and the next-to-last overworld level.

Levels 6-10 coming soon.
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