• Five Night's at Freddy's


  • Survival Horror


  • Scott Cawthon


  • Scott Cawthon

Release Date:

  • August 8, 2014 (Windows)


  • PC with iOS and Android shortly thereafter

Reason I Didn't Play This Back in 2014 Like Everyone Else:

  • I didn't have a PC and my Windows XP installation on my MacBook no longer worked

It's Hard to Relate Because:

  • My town's Chuck E. Cheese's had long closed and turned into a video store when I was growing up.

Systems Used:

  • Windows 7

On Wikipedia:

I know I'm a bit late to the game but playing Five Nights at Freddy's (the original, not the sequels) is an interesting experience nonetheless. I've been never been much for horror movies, partially because they seem unpleasant and against what I like movies to be. Story is disregarded and characters are usually killed in horrific ways that even vengeful psychopaths from superhero movies don't get. What makes the game brilliant is not only that it's bloodless but it's also so simple. The premise is that you have to keep your eyes on evil creepy-looking animatronics from a pizza place (think old-school Chuck E. Cheese) as they wander around at night (the reason why they're sentient is never explained, but it's just an excuse for the plot). You can turn on the lights and close the doors if they make their way to your office, but you only a limited amount of electricity, so you have to keep checking the cameras and closing the door when you need to or you'll be treated to a rather unsettling jump scare as one of the characters approaches you and grabs you to a certain demise.

The other reason it's brilliant (from at least a marketing gameplay perspective) is that it brings back an element that has been long derided...the Digital Pictures gameplay of switching between cameras and doing stuff to manipulate your environment! This includes the infamous Night Trap but also other DP games like Double Switch. It clearly must be working since Scott Cawthon keeps churning out sequels and his insane fanbase (seriously, FNAF is one of the worst fandoms on the Internet, up there with Steven Universe) keeps it up, even to the point where Warner Bros. optioned it as a major motion picture.

JUMP SCARE! (Credit: Steam)

Like Façade, it stands out as something more of an artifact of interest and less of a game you'd actually want to play. It's not unpleasant in the same way Façade is, but like horror movies, it's not good. I mean, I liked the horror-themed platformer Eversion, but it was also genuinely fun to play, at least until I got to the last world where I got stuck, but it was still fun. Music, story, puzzles, and fun are all generally something I look for in games but FNAF has none of that.

July 26 2016