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WarioWare, Inc.: Mega Microgames!,[a] known as WarioWare, Inc.: Minigame Mania in PAL regions, is a 2003 action game developed and published by Nintendo for the Game Boy Advance. The debut title in the WarioWare series, the game is about rapid completion of "microgames", short minigames given to the player consecutively and with increasing speed per each game complete. The game's concept was inspired by the "Sound Bomber" mode of Mario Artist: Polygon Studio for the Nintendo 64DD. Many of the music tracks and sound effects (including Wario's voice clips) were recycled from Wario Land 4. The game was produced by Takehiro Izushi and directed by Hirofumi Matsuoka. Matsuoka was also the director of Polygon Studio. Mega Microgames! was released in 2003; in Japan in March, in North America and Europe in May and in Australia in June.
Upon its release, WarioWare, Inc.: Mega Microgames! received critical acclaim, winning GameSpot's Editor's Choice Award and Most Innovative Game Award of 2003, among other awards. It is also revered as one of the greatest games of all time. The game went on to receive a multiplayer-focused remake called WarioWare, Inc.: Mega Party Games! on the GameCube. The game went on to spawn the WarioWare series of video games, which all have the same formula of gameplay as the debut title, with the exception of Game & Wario. "Pyoro" and "Paper Plane", two bonus minigames that appear in Mega Microgames!, were reworked into two full titles for the DSiWare service as Bird & Beans and Paper Airplane Chase, respectively. In addition, some of the microgames featured in Mega Microgames! also return in the ninth installment, WarioWare Gold. The game has also been re-released through the Virtual Console on Wii U, the Ambassador Program on Nintendo 3DS and on the Nintendo Classics service.
The concept is a bunch of 5-second minigames that all have themes and their mini story arcs with characters, and it's surprisingly fun as many of these are creative and work together as a whole. In addition to reusing the weird sound effects and some other assets from Wario Land 4 (in general sharing its look and feel), much of it was also based on the "coffee break" minigames of the 64DD title Mario Artist: Polygon Studio, with some games directly copied from it. Not that it mattered—the game was never released in the West and was fairly obscure even by Japanese Nintendo standards.
It's definitely a weird game and I'm glad it got localized; the thumbnail is from the minigame "Nighttime Allergies" (though is definitely one of the more "out there" concepts). The follow-ups to this game ultimately rounded down the corners and rough edges that made this game what it was. As you progress, you can unlock other, more comprehensive games like a port of Dr. Mario (here called "Dr. Wario" with Wario playing the role of the good doctor), the Fly Swatter game from Mario Paint (the speed is adjusted slightly to make sense with D-pad, as the yellow-like wasps are a massive pain, though like every Game Boy Advance port, it doesn't sound quite right, even when you take into account the slightly remixed music), and Sheriff, perhaps the first video game Nintendo ever made (arcade, back in 1979) and something the company rarely talks about (though paid homage to in Super Smash Bros.), is playable as well. Sheriff wasn't a big success in the United States— it was launched in America as Bandido under Exidy, a long-defunct arcade manufacturer which made only a handful of titles, including controversial titles like Death Race and Chiller before fading into obscurity. There's a few 2-player minigames controlled with L and R (sharing the system), including one based after a novelty remote-controlled vacuum cleaner Nintendo made in 1979.
Sadly, where WarioWare, Inc.: Mega Microgame$! starts to fall apart is when you unlock all the minigames, with high scores required in them to unlock the final minigame, Pyoro 2. Trying to get high scores in all of the microgames...that is an awful experience. In WarioWare: Twisted! there were a few games that required getting a high score of 20 if they were considered "easy" but in the first game, these things regularly go up to 20, if not 30. Unlike WarioWare: Twisted! you still get a point even if it's a miss, but it's much harder. There are three games that are functionally the same with just slight graphical changes (exact same style, even), "Zero to Hero", "Bam-Fu", and "Shingle Smasher".
In the near future I'll cover WarioWare: Twisted! which, along with the original, serves as the high-water mark for the series...but the series went downhill afterwards. This is mostly attributed to its developer, Nintendo R&D1, a group within Nintendo that was responsible for the Wario Land series (and before that, Super Mario Land, the division was mostly focused on the Game Boy and Virtual Boy, but not exclusively, as it also developed all the Metroid titles), merged with Nintendo R&D2 in 2004, and in 2015 the resulting merged studio, Nintendo SPD, merged out of existence itself. With the development of WarioWare moved fully over to Intelligent Systems by the late 2000s that's how we got WarioWare Gold, which I did NOT enjoy.
Box art from Wikipedia.
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