Endacopia

Game Media
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Overview

A bizarre point-and-click adventure game involving a wacky cast of characters that gets get quite grim at moments, especially the more you explore.

Review

Endacopia is a game by YouTube creator Andyland and featuring Mellow, a pair of bug eyes with a blank face. Well, sort of. It seems to take inspiration from more of the Humongous Entertainment titles than anything else (clicking some items just have little animations) but it's got traditional "look"/"use"/"talk" buttons, and after a short prologue that has a few simple puzzles and some of the not-quite-kid-friendly elements you'll see later on (it warns about some parts being "disturbing", but a lot of it amounts to jumpscares and occasional harsh language), you'll be thrust into a hub area with three areas to explore.

Timesville is the most "traditional" point-and-click adventure area as it requires several puzzles that aren't immediately obvious, plus there's the gimmick of time itself. Some buildings will shift forward in time, and the clock moves counterclockwise. There's also the issue of the boss of this area being very difficult, requiring some more detective work to figure out what happened to avoid the whole affair. (All the bosses can be avoided provided you have the right tools at the time).

Misery Town is an area themed after a circus, here the plot revolves around confronting the Trapezist, who is said to be a psychopath and runs the place, but exactly what does she does isn't really stated with the exception of one fellow you'll find and need to do a maze sequence on.

The Office is a third area, which is a fairly short area and has some fairly easy puzzles to get to the boss.

Once you complete an area, it is no longer accessible, and some of the characters from that area show up in the hub area, having been evicted.

While there's some quirks in interacting with objects (you try to click on objects, and it just clicks on Mellow) and likely a result of the limitations of Adventure Game Studio, the real problem is the pacing. After the prologue, you'll be thrown in with no mouth, hands, or eyes, meaning that interacting with items and characters is impossible, and you'll be forced to explore much of the game. This spoils it somewhat, although the first time around things look much deeper and bigger than they actually are. By the time you complete a section of the game you'll be disappointed at how short it actually is. There's a lot of empty rooms that serve no purpose except to stumble upon Kickstarter characters, none of which have any real purpose in the game.

There are four endings you can achieve, the first two depending on a crucial item you give a character after completing two areas, with one ending decidedly being more bleak than the other, with the third ending not a happy one but answering a lot of questions. (Without spoiling too much, it sounds like someone's been watching too many anime series). The fourth is a joke ending if you get the other three.

There's the issue of the fanbase (which seems to be straight from the Undertale/Deltarune crowd, though the game's not as nearly as offputting as that would suggest) I would only recommend it if you like point-and-click adventure games and you like (or at least aren't completely turned off by) creator Andyland's YouTube animations.

One of the bright spots of the game I thought was a few sequences that felt relatable, like the dangers of isolation and the absurdity of job interviews, but sadly they were few and far between. I wanted a bigger game that felt less like it was trying to go for shock value.

Player Notes

I played this in late August 2026, getting Ending A. I didn't get any pictures of the game, so all the screenshots are from the Steam page.

Screenshots

Recommended Guide

There's enough hints in the game to help guide you through the game (though due to the interface quirks, some aren't immediately obvious). Don't feel bad about looking up a Steam guide, especially if you want to go for Ending C, which requires thinking ahead.