Title:

  • The Dig

Genre:

  • Graphic Adventure

Developer:

  • LucasArts

Publisher:

  • LucasArts

Release Date:

  • November 24 2015

On Wikipedia:

Systems:

  • DOS, Mac

Box Art Credit:

  • MobyGames

Everything I had heard about The Dig, the eleventh game in the LucasArts SCUMM canon, pointed to it being a disappointment. It certainly was a disappointment to LucasArts in terms of return on investment, and it was a disappointment to the world at large, hyped as this big Steven Spielberg project but not exactly a blockbuster, either.

Surface team Commander Boston Low (that's you), Dr. Ludger Brink (a geologist and archaeologist) and Maggie Robbins (a reporter) are the surface team. Shortly after blowing a hole in an asteroid in order to save the Earth (well, unless they wanted Earth to have a new ocean), they go down and explore it, finding out quickly that there might be signs of alien life. Things get weird when the asteroid turns out to be a spaceship and transports them far away from NASA command.

The inventory is SCUMM based but a lot of it has been simplified, pull from inventory, click on stuff. It should say something that the interface is more like Beneath a Steel Sky than Monkey Island II. It's not just the interface, nothing about really feels like a LucasArts adventure game. No crazy puzzles, no comedy, and a LOT more dialogue.

As I entered the "Nexus" (the hub area) and realized what kind of puzzles I was up against (all with no NPCs to talk to, and no items to use) I lost all interest in completing it and just watched it on YouTube and it's clear why it wasn't well-liked. I think that the score is the best part of it, really.

FINAL RATING:   

Back...