• Power Pete


  • Arcade


  • Pangea Software


  • Interplay Productions

Release Date:

  • August 8, 1995

On Wikipedia:


  • Macintosh (originally)


Preferred Weapon:

  • Double-Barreled Gumball Blaster. For reasons, see the review.

I've already talked about Power Pete (later named Mighty Mike in a later re-release, but I'll refer to it as the original name in this review) in a few other places, such as the main game overview in the 2021 games list (at the top of the list) and the "May 31, 2021" entry for the Updates page and in the previous games, I noted that it had a few trial-and-error sequences. I'm not sure if it was "worth it" even back in the year 2001 when the rights reverted back to Pangea Software and it was still sold as a commercial product (as shareware). Not only was it it more than a dollar for each level (kinda steep) but it wasn't compatible with Mac OS X, either (zero futureproofing). It doesn't matter now since it has been open-sourced and updated for modern systems with a few QoL improvements. My main complaint is you can't have the original resolution while keeping full screen (surrounded by black) but hey, it's free and it works! There's a quasi-wide screen version which is what the picture above uses.

While I don't have a dedicated "guide"/sub-site for this page, I do have a maps page I prepared earlier. This should help you out if you have ANY trouble, which is possible, especially for the last few levels.

I put in the notes that the Double-Barreled Gumball Blaster is the best weapon because it's introduced very early on, refills are common, it's fast, and powerful enough to take out most enemies. There are weapons that are faster and more powerful but they're sparse (they'll disappear from your inventory if you run out of ammo...and you can't just keep stockpiling them because they don't come anywhere close to 1000), and a lot of the late-game weapons are simply terrible that you shouldn't waste time with.

I've listed this game as being published by Interplay Productions, as they owned MacPlay (which published the game as a commercial product) back in 1995. As MacPlay had been shut down by the time the rights reverted to Pangea, Interplay was majority-acquired by Titus Interactive, and the bankruptcy of the company in 2005 almost killed Interplay for good (it didn't, but it sold off most of the IPs and basically became a white dwarf as far as game developers go). I'm going give this one a "Solid" only on the basis that it's a bit short.