In addition to the main simulation, a number of non-zoned buildings (basically rewards/education/civic buildings) have something called "microsims" which is its own window with statistics that are unique to that item and provide an inlook to how they function, like how good your schools and hospitals are doing, and the effectiveness of your police force. Most of these stats are made by crunching numbers with funding, crime numbers, population, and other factors. For a more detailed explanation, head to page 417 of SimCity 2000: Power, Planning, & Politics Revised Edition listed in the Books page. However, not everything is useful information.

Stuff that is entirely random number generated and has no effect on the simulation (even it sounds like it should):

Other interesting stuff:

  • The number of City Hall employees is calculated by adding one employee for every 900 citizens but is limited at 200. So normally, since the City Hall is added at a population of 10,000, you should get around 11 employees to start (unless you cheated or otherwise had some major population loss before you placed it).
  • Hospital Beds are fixed at 600 or 1000 "depending on your computer" so I assume it is some sort of compatibility check for lower-end processors (particularly on the DOS side).
  • Employees at the Mayor's House is set at a random number when it is built. Every year, the number decreases by one until it hits zero.
  • Doorstops at the Mayor's House is set at zero when it is built. Every year, the number increases by one until the Employee count hits zero.
  • All microsims are re-calculated at the start of the next year, so nothing will change if you change funding or do something like add a new power plant to take the load off of the others.

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